![]() ![]() “It belonged in another environment, not one that is USD-native.” “We couldn’t continue with Mantra,” said SideFX VP of product development Cristin Barghiel. New Karma renderer set to become a replacement for Mantra in productionĪnother interesting announcement from the launch event is that Karma, the new render engine developed for Solaris, is set to become a full replacement for Houdini’s Mantra renderer. Users can also draw a focal plane in a scene to define depth of field. However, what comes across clearly in the launch presentation is how artist-friendly the tools are.Īt 00:21:30 in the video above, you can see the lighting toolset, which supports a workflow reminiscent of tools like HDR Light Studio, but greatly extended.Īs well as clicking on the surface of a model to align lights or position specular highlights, artists can click on surrounding surfaces to position the shadows they cast: a workflow described as “like painting with light”. We covered Solaris when SideFX unveiled it at Siggraph, so check out our original story for an overview. The toolset is designed to enable less technically minded artists to use Houdini as a look dev and layout tool, using a non-destructive drag-and-drop workflow. The biggest new feature in Houdini 18 – and one to which half of the presentation at the launch event was devoted – is Solaris: a new USD-based lighting, look development and shot layout environment. Solaris: a complete new USD-based look dev and layout toolset Solaris, SideFX’s much-anticipated look dev and shot layout system, will also ship as part of Houdini 18. The release will introduce new artist-focused modelling tools, add a new Substance integration plugin, and overhaul Houdini’s key simulation toolsets, including the Vellum, FEM, Pyro and FLIP fluid solvers. ![]() SideFX has unveiled the new features in Houdini 18, the next major update to its procedural 3D animation and effects software, at its product launch event yesterday. Scroll down for news of the commercial release. ![]()
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